Gnoll Scout

CR 3 Gnoll barbarian scout

Description:
Name:
Gnoll (Medium Humanoid)
Barbarian level 2 (skill points 6) Scout
Hit die: 2d8+2d12+8(30hp)
Init: 0
Speed: 40
AC: 15 + Leather, + Shield, heavy steel
(Natural +1,  Leather +2,  Shield, heavy steel +2, ) 
AC flat footed :15
AC Touch: 10
Base Attack/Grapple: 3/7
Attack: +7  Battle axe 1d8+4 Crit(20-20)X3
    or  +3  Shortbow 1d6 Crit(20-20)X3
Full attack: +7  Battle axe 1d8+4
    or  +3  Shortbow 1d6(range 70)
Space/Reach: 5/5
Special Attacks: 
Rage +4 con +4 Str +2 +2 will save -2 AC  per day 1
Special Qualities: Darkvision  60, 
Fast movement Land Movement raised by  10
Illiteracy Cannot Read/Write
Uncanny Dodge Retains Dex bonus if flat footed
Saves: Fort +8, Ref +0, Will +1
Abilities: Str 19, Dex 10, Con 15, Int 8, Wis 13, Chr 8
Skills: Climb 3, Handle Animal -1, Hide -1, Intimidate -1, Jump 3, Listen 3, Ride 0, Spot 4, Survival 2, Swim 0, 
Languages: Gnoll
Feats: Armour prof light, Armour prof medium, Martial Weap Prof, Power Attack, Shield Proficiency, Simple Weapon Proficiency, 
Alignment: Chaotic Evil
CR: 3


special item: signal arrow.

Bio:

These advance scouts are lax in their attempts at hiding since they expect the village to be enslaved. They approach the village barking and joking with each other as 2 friends would on a casual stroll. This barking and laughing is reminiscent of the hyenas the party encountered earlier.

on encountering the party one will fire a signal arrow into the air.

Gnoll Scout

The Dark Hunt Eoja