Gnoll Scout

CR 3 Gnoll barbarian scout

Gnoll (Medium Humanoid)
Barbarian level 2 (skill points 6) Scout
Hit die: 2d8+2d12+8(30hp)
Init: 0
Speed: 40
AC: 15 + Leather, + Shield, heavy steel
(Natural +1,  Leather +2,  Shield, heavy steel +2, ) 
AC flat footed :15
AC Touch: 10
Base Attack/Grapple: 3/7
Attack: +7  Battle axe 1d8+4 Crit(20-20)X3
    or  +3  Shortbow 1d6 Crit(20-20)X3
Full attack: +7  Battle axe 1d8+4
    or  +3  Shortbow 1d6(range 70)
Space/Reach: 5/5
Special Attacks: 
Rage +4 con +4 Str +2 +2 will save -2 AC  per day 1
Special Qualities: Darkvision  60, 
Fast movement Land Movement raised by  10
Illiteracy Cannot Read/Write
Uncanny Dodge Retains Dex bonus if flat footed
Saves: Fort +8, Ref +0, Will +1
Abilities: Str 19, Dex 10, Con 15, Int 8, Wis 13, Chr 8
Skills: Climb 3, Handle Animal -1, Hide -1, Intimidate -1, Jump 3, Listen 3, Ride 0, Spot 4, Survival 2, Swim 0, 
Languages: Gnoll
Feats: Armour prof light, Armour prof medium, Martial Weap Prof, Power Attack, Shield Proficiency, Simple Weapon Proficiency, 
Alignment: Chaotic Evil
CR: 3

special item: signal arrow.


These advance scouts are lax in their attempts at hiding since they expect the village to be enslaved. They approach the village barking and joking with each other as 2 friends would on a casual stroll. This barking and laughing is reminiscent of the hyenas the party encountered earlier.

on encountering the party one will fire a signal arrow into the air.

Gnoll Scout

The Dark Hunt Eoja